The 12 principles of animation
The 12 Principles of animation
The 12 principles of animation are a set of guidelines
originally developed by Disney animators Frank Thomas and Ollie Johnston that
serve as fundamental principles for creating appealing and lifelike animated
movement.
Squash and Stretch: To give objects weight and
flexibility.
Anticipation: Preparing the audience for an action.
Staging: Clearly presenting the main idea or action.
Straight Ahead and Pose-to-Pose: Different approaches
to creating animation.
Follow Through and Overlapping Action: Adding realism
to movement.
Slow In and Slow Out: Adding smoothness to motion.
Arcs: Emphasizing natural paths of movement.
Secondary Action: Supporting the main action with
additional movements.
Timing: Adjusting the speed and rhythm of actions.
Exaggeration: Amplifying movements for emphasis or
humor.
Solid Drawing: Creating 3D form and depth in 2D
animation.
Appeal: Ensuring characters are visually engaging and
relatable.
Squash and Stretch
This principle emphasizes the importance of exaggerating the
shape and form of objects or characters during motion. It adds a sense of
weight, flexibility, and vitality to the animation. In creative media
production, this can be applied to characters, objects, or elements to make
them feel more dynamic and expressive.
Anticipation
Anticipation involves preparing the audience for an upcoming
action. This principle can be applied in various ways, such as having a
character's body language indicate they are about to do something or using
camera movements to foreshadow an event. It helps build anticipation and
engagement.
Staging
Staging focuses on presenting an idea or action clearly to
the audience. In film and animation, this means careful composition, framing,
and placement of elements to guide the viewer's attention. Proper staging
ensures that the audience understands the narrative or action being depicted.
Straight Ahead Action and Pose to Pose
These are two different approaches to creating animation.
"Straight ahead" involves animating frame by frame in a continuous
flow, while "pose to pose" starts with keyframes and builds the
animation around them. The choice between these techniques depends on the
specific creative goals and production constraints.
Follow Through and Overlapping Action
These principles deal with the way different parts of a
character or object continue to move after the primary action has ceased. In
creative media production, this can be applied to clothing, hair, or secondary
elements to make them feel more natural and dynamic.
Slow In and Slow Out
Objects and characters typically start and stop slowly and
accelerate in the middle of their motion. This principal mimic real-world
physics and helps animations feel more natural. In creative media, it ensures
that movements don't appear abrupt or robotic.
Arcs
Most natural movements follow curved paths, or arcs, rather
than straight lines. Applying this principle in creative media production helps
characters and objects move more realistically and smoothly.
Secondary Action
Secondary actions complement the primary action and add
depth to a scene. For example, a character speaking may have secondary actions
like hand gestures or facial expressions. In filmmaking, this can include
background action or visual details that enhance the story.
Timing
Timing is crucial for conveying a character's emotions and
actions effectively. It involves determining the appropriate duration for each
action or movement, which can vary depending on the creative intent, whether
it's a fast-paced action sequence or a slow, emotional scene.
Exaggeration
Exaggeration involves amplifying certain aspects of movement
or expression to make them more noticeable and entertaining. In creative media
production, exaggeration can be used to emphasize emotions, actions, or
storytelling elements.
Solid Drawing
This principle emphasizes the importance of understanding
the principles of traditional drawing, including form, weight, and perspective.
Even in 3D animation or computer-generated graphics, a strong foundation in
solid drawing helps in creating convincing and visually appealing animations.
Appeal
Appeal is about creating characters and designs that are
visually interesting and engaging to the audience. It involves combining
various artistic elements to make characters and scenes attractive and
memorable.











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